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Studio Mar 2026 8 min read

Taste As A Process

Lina Heuer

Lina Heuer

Co-founder · Voxifyme

Taste As A Process

Most teams treat micro-interactions like garnish — sprinkle them on when the page feels empty. We think about them earlier: each interaction is a tiny piece of communication, and like all communication, it can be sloppy, polite or sharp.

01 — Why this matters

When a user clicks a button, three things happen in their head: did the click register, is something happening, what changed. If the answer to any of those is unclear, you have a bug, even if the system is doing the right thing. Micro-interactions are the answers.

Four frames of a button-press animation
Fig. 01 — A login button after click, four frames of motion.

02 — Five principles

  1. 01. Always acknowledge the input within 80ms.
  2. 02. Make state changes legible — color is not enough.
  3. 03. Don’t animate decoration; animate cause and effect.
  4. 04. Respect prefers-reduced-motion. Always.
  5. 05. If it would survive on a 60fps device from 2014, it’s probably fine.
“The fastest way to make a product feel cheap is to animate things that didn’t need to move.”

03 — Examples we keep coming back to

Linear’s issue-status switcher. Things 3’s magic plus. Arc’s little tab close animation. Each is doing the same thing: turning a state change into a tiny story.

04 — Takeaway

If you can’t justify a motion in one sentence, ship without it. The pixels are precious; the user’s patience is shorter than yours.